Project Ruststorm
A downloadable game for Windows
Currently in an open-alpha development stage, Project Ruststorm is an FPS with light RPG elements, open ended world design, semi-random shop items, loot, enemy placement, etc.
All areas in the game are built by hand without procedural generation, but the enemies and loot in those areas may be different each time you explore! You can never be sure where the enemies will be, and what loot you may find. Even the shops will refresh with a new selection of items each time you enter the area, and there are a lot of potential shop items!
Also, the longer you stay outdoors, the larger the groups of enemies you will typically face, so beware of staying out too long!
Explore the ruins of a civilization. Fight waves of Robots. Spend your credits on weapons, ammo, first aid, armor, gear, including cyberdecks and even cybernetic upgrades! Hack terminals, then find a data merchant to sell it, or hold onto it until the data value is higher. But remember.. each failed hack attempt may increase the Alert Level!
This is Project Ruststorm
PLEASE NOTE: If you are on Windows 11, and the game wont launch, you may need to install visual C++ 2019 or later from microsoft: https://aka.ms/vs/16/release/vc_redist.x86.exe
Status | In development |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Axebane |
Genre | Shooter |
Tags | FPS, Post-apocalyptic, Robots, Singleplayer |
Comments
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About your key binds. I can't key bind CTRL, SHIFT, NUM PAD or HOME / END / PGUP / PGDOWN.
There was a door with a lock on it. I opened it. I didn't have any kind of key since it was the first few minutes of game, just wandering around the settlement. Cyberdata sales were in there. Building needs a sign. If anything, to cover up the door that clips through the ceiling. The other door with a lock icon on it did not open. Maybe have an explanation why it unlocked when locked or why it doesn't.
Save might want to display that I already have data in the slot. Town might want to have a path around there as a guide to doors. More doors, more obvious the path. Need more dark outline around text to make it more legible.
Needs a map or markers of some kind to guide me to my quest. That's the game's current flaw. Lack of direction.
I gave it 20 minutes. Looks good. It's a great start. There's a lot of potential here. Please keep going on it when you can.
How'd you learn to make sprites?
Edit: Nevermind, seems like you already knew how to draw so it's easy. I wish I knew how to draw so I could make a game...
Hello.
I used machine translation.
Please understand if the translation is rough.
It's an interesting project. I'm following YouTube's recommendation algorithm.
But I'm new to playing EFPSE, and I was confused because I couldn't open the door from the first start.
The 'E' key tooltip does not appear on the door at the start point.
Since then, the bullet has been found, but the weapon has not been found, so there was a problem with the progress of the game.
If the current map is for testing, I think the first map should be in a straight line rather than a hub.
It was an inspirational project. Thank you.
This is very impressive! I am floored by how much you've done with EFPSE and really made something different! I just heard of the engine a couple of weeks ago, and your game frankly inspires me to work with the engine more. Have you looked into using 3D decorations, or is that not within scope? Please, please ignore that question if it blows scope up for you.
Super fun! I am beyond impressed man this got to be one the best if not the best EFPSE game I have played to date. Class system with difficulty settings and shops with weapons and upgrades absolutely outstanding i tip my hat you very awsome game so far I enjoy the atmosphere and vibes as well makes me think like a mad maxish / fallout kinda world !
Oh wow, thank you so much, and I am thrilled that you enjoyed my game that much!! I needed that boost too because I was feeling a bit of self-doubt today for no real reason. I've got a lot of exciting things planned for future updates, so check back in a couple weeks for the next version!